OS Tuning
| Name | Tuning Type | Description | Install | Update 1 | Update 2 | Update 3 | Update 4 | Image |
|---|---|---|---|---|---|---|---|---|
| Repair Kits – Optimization | Damage Control | Improves the AC's ability to scan for damage, boosting the effectiveness of Repair Kits. | Repair Kit Effectiveness: +500 | Repair Kit Effectiveness: +1000 | Repair Kit Effectiveness: +1500 | Repair Kit Effectiveness: +2000 | - | |
| ACS – Dynamic Deflection Control Tuning | Damage Control | Improves the precision of ACS-based bracing posture control, reducing damage received from enemy attacks. | Damage Mitigation: 3% | Damage Mitigation: 6% | Damage Mitigation: 9% | Damage Mitigation: 12% | Damage Mitigation: 15% | |
| Access Speed – Optimization | Attack Control | Improves object access speed by optimizing hacking and override functionality. | Access Speed: +50% | Access Speed: +100% | - | - | - | |
| Direct Hit Modifier – Damage Tuning | Attack Control | Improves the precision of attacks against staggered enemies, increasing damage dealt by direct hits. | Direct Hit Damage: +5% | Direct Hit Damage: +10% | Direct Hit Damage: +15% | - | - | |
| Melee Weapons – Drive Control Tuning | Attack Control | Optimizes drive control of AC and weapons to enhance all sources of melee damage. | Melee Weapon Damage: +5% | Melee Weapon Damage: +10% | Melee Weapon Damage: +15% | - | - | |
| Energy Weapons – Output Control Tuning | Attack Control | Optimizes power output of AC and weapons to enhance all sources of energy damage, excluding melee weapons. | Energy Damage: +3% | Energy Damage: +6% | Energy Damage: +9% | Energy Damage: +12% | Energy Damage: +15% | |
| Explosive Weapons – Fuse Control Tuning | Attack Control | Optimizes fuse control of AC and weapons to enhance all sources of explosive damage, excluding melee weapons. | Explosive Damage: +3% | Explosive Damage: +6% | Explosive Damage: +9% | Explosive Damage: +12% | Explosive Damage: +15% | |
| Terminal Armor | Core Expansions | Unlocks Core Expansion: Terminal Armor and allows it to be installed. Terminal Armor automatically triggers a pulse barrier when the AC's AP reaches its limit, greatly enhancing defense until the barrier reaches its durability or time limit. | Unlocks: Terminal Armor | - | - | - | - | |
| Pulse Armor | Core Expansions | Unlocks Core Expansion: Pulse Armor and allows it to be installed. Pulse Armor creates a pulse barrier that trails the AC, dramatically increasing defensive performance until it exceeds its durability or time limit. | Unlocks: Pulse Armor | Additional Charges: Pulse Armor | - | - | - | |
| Kinetic Weapons – Fire Control Tuning | Attack Control | Optimizes fire control of AC and weapons to enhance all sources of kinetic damage, excluding melee weapons. | Kinetic Damage: +3% | Kinetic Damage: +6% | Kinetic Damage: +9% | Kinetic Damage: +12% | Kinetic Damage: +15% | |
| Quick Turn | System Unlocks | Unlocks the Quick Turn feature, allowing the AC to perform snap turns to side or rear directions. | Unlocks: Quick Turn | - | - | - | - | |
| Manual Aiming | System Unlocks | Unlocks the ability to perform manual aiming. Allows for manual reticule control, but practical usage calls for experienced technique. | Unlocks: Manual Aiming | - | - | - | - | |
| Weight Control | System Unlocks | Unlocks the ability to sortie when AC is overburdened, and to manually purge weapons. Purging weapons reduces weight load and improves speed. | Unlocks: Weight Control | - | - | - | - | |
| Weapon Bay | System Unlocks | Unlocks the Weapon Bay feature for AC shoulders, allowing shoulder weapons to be replaced with additional arm weapons. | Unlocks: Weapon Bay | - | - | - | - | |
| Explosive Weapons - Fuse Control timing | Attack Control | Optimises fuse control of AC and weapons to enhance all sources of explosive damage, excluding melee weapons. | Explosive Damage: +3% | Explosive Damage: +6% | Explosive Damage: +9% | Explosive Damage: +12% | Explosive Damage: +15% | |
| Pulse Protection | Core Expansions | Unlocks Core Expansion: Pulse Protection and allows it to be installed. Pulse Protection creates a pulse barrier in a fixed position, providing cover from enemy fire until the barrier reaches its durability or time limit | Unlocks: Pulse Protection | Additional Charges: Pulse Protection | Additional Charges: Pulse Protection | - | - | |
| Boost Kick | System Unlocks | Unlocks the ability to perform a Boost Kick. Boost Kicks hit with heavy impact by combining the speed of an Assault Boost with the sheer weight of the AC | Unlocks: Boost Kick | - | - | - | - | |
| Assault Armor | Core Expansions | Unlocks Core Expansion: Assault Armor and allows it to be installed. Assault Armor creates a pulse explosion centred on the AC, cancelling out incoming enemy fire and creating a damaging area-of-effect shockwave | Unlocks: Assault Armor | Additional Charges: Assault Armor | Additional Charges: Assault Armor | - | - |
page revision: 2, last edited: 24 Aug 2023 04:54





